Player guide

How to play Banana Game

Move the waiting fruit, drop it onto the pile, and let identical fruit touch. Matching fruit merges automatically. Keep the pile below the red line and use banana recipes to turn crowded boards into high scores.

Mainu Studio ·

Check a merge before your next run

Choose a fruit and the size of a connected group at one contact check. This is a rule reference, not a physics simulator or a promise that separately dropped fruit will stay together.

Result
Banana
Score
720
Fruit used
6

A pair can merge before a larger group forms. Six strawberries and four apples are opportunities in a simultaneous contact group, not recipes you can reliably build one ingredient at a time. Two bananas do not merge; three are needed.

The basic loop

  1. Aim: move the fruit left or right while it waits above the board.
  2. Drop: release it normally or hold fast drop when the landing path is clear.
  3. Merge: identical fruit combine as soon as their collision shapes touch.
  4. Recover: spend one shake token to jolt a jammed pile without moving the walls.
  5. Survive: a fruit that remains over the red deadline starts a three-second warning before game over.

New drops are chosen randomly from blueberry, strawberry, kiwi, and grape.

An early Banana Game board showing the red deadline, next fruit, movement buttons, shake button, and fast-drop button
The board before the pile becomes crowded.

Normal fruit chain

Every pair in this chain becomes the fruit immediately to its right.

BlueberryStrawberryKiwiGrapeApplePeachPearKorean MelonWatermelonBanana

Special banana recipes

A full special group takes priority over an ordinary pair during the same contact check. If only two strawberries touch, they become a kiwi immediately; they do not wait for four more strawberries. The larger recipe can happen when enough previously separate fruit come together during a drop, shake, or chain reaction. There is no manual hold or delayed-merge mode.

Fruit touching in one connected groupResultScore
6 Strawberries1 Banana720
4 Apples1 Banana560
3 Bananas1 Golden Banana1,200
2 Golden BananasBoth disappear2,000

Two watermelons also create a banana through the normal pair chain.

Pair-merge score values

PairResultScore
2 BlueberriesStrawberry4
2 StrawberriesKiwi10
2 KiwisGrape18
2 GrapesApple28
2 ApplesPeach42
2 PeachesPear60
2 PearsKorean Melon85
2 Korean MelonsWatermelon130
2 WatermelonsBanana450

Shake tokens

A run begins with five tokens and one shake costs one token. Merge rewards fill the gray token icon gradually. Bigger results fill it faster: a watermelon contributes 0.5 token, a banana contributes 1 token, and a Golden Banana contributes 3 tokens. The smaller fruit results contribute smaller fractions.

Token progress earned by the fruit created in a merge
Created fruitToken progress
Strawberry0.03
Kiwi0.06
Grape0.10
Apple0.15
Peach0.22
Pear0.32
Korean melon0.40
Watermelon0.50
Banana1.00
Golden Banana3.00

For example, two separate merges that each create a watermelon earn 0.50 + 0.50 = one token. The count shows whole tokens; the filling icon shows progress toward the next one. That refill is separate from the red-line warning and is not a countdown. Clearing two Golden Bananas also awards three tokens, using their source type because no new fruit remains.

Shake is strongest when two matching fruit are almost touching or a curved banana is wedged beneath a larger fruit. On a sparse board, saving the token is usually more valuable.

Controls

ActionTouch or mouseKeyboardGamepad
Move aimDrag the aim area or hold left/rightA / D or Left / RightD-pad left/right or left stick
DropRelease the aim or tap the drop controlW or EnterA
Fast dropHold the orange down buttonHold S or DownHold D-pad down or right trigger
ShakeTap the banana buttonSpace or MX, Y, or left shoulder
PauseTap the pause buttonP or EscapeStart, Back, or B
RestartUse Restart from a menuR during playUse the pause or game-over menu

Practical strategy

Keep one landing lane open

A clear route near the center gives small fruit room to reach matching pieces instead of resting on top of the pile.

Use the walls deliberately

Round fruit can roll away from a peak. A controlled wall landing can slow that roll, but packing the wall too tightly leaves no escape route.

Watch connected groups

Six strawberries or four apples only help when the pieces form the touching group needed by the special recipe.

Respect the three-second warning

Once the pile reaches the red line, use an immediate merge or a saved shake. Waiting for a perfect drop often costs the run.