Keep one landing lane open
A clear route near the center gives small fruit room to reach matching pieces instead of resting on top of the pile.
Player guide
Move the waiting fruit, drop it onto the pile, and let identical fruit touch. Matching fruit merges automatically. Keep the pile below the red line and use banana recipes to turn crowded boards into high scores.
Mainu Studio ·
Choose a fruit and the size of a connected group at one contact check. This is a rule reference, not a physics simulator or a promise that separately dropped fruit will stay together.
A pair can merge before a larger group forms. Six strawberries and four apples are opportunities in a simultaneous contact group, not recipes you can reliably build one ingredient at a time. Two bananas do not merge; three are needed.
New drops are chosen randomly from blueberry, strawberry, kiwi, and grape.
Every pair in this chain becomes the fruit immediately to its right.
A full special group takes priority over an ordinary pair during the same contact check. If only two strawberries touch, they become a kiwi immediately; they do not wait for four more strawberries. The larger recipe can happen when enough previously separate fruit come together during a drop, shake, or chain reaction. There is no manual hold or delayed-merge mode.
| Fruit touching in one connected group | Result | Score |
|---|---|---|
| 6 Strawberries | 1 Banana | 720 |
| 4 Apples | 1 Banana | 560 |
| 3 Bananas | 1 Golden Banana | 1,200 |
| 2 Golden Bananas | Both disappear | 2,000 |
| Pair | Result | Score |
|---|---|---|
| 2 Blueberries | Strawberry | 4 |
| 2 Strawberries | Kiwi | 10 |
| 2 Kiwis | Grape | 18 |
| 2 Grapes | Apple | 28 |
| 2 Apples | Peach | 42 |
| 2 Peaches | Pear | 60 |
| 2 Pears | Korean Melon | 85 |
| 2 Korean Melons | Watermelon | 130 |
| 2 Watermelons | Banana | 450 |
A run begins with five tokens and one shake costs one token. Merge rewards fill the gray token icon gradually. Bigger results fill it faster: a watermelon contributes 0.5 token, a banana contributes 1 token, and a Golden Banana contributes 3 tokens. The smaller fruit results contribute smaller fractions.
| Created fruit | Token progress |
|---|---|
| Strawberry | 0.03 |
| Kiwi | 0.06 |
| Grape | 0.10 |
| Apple | 0.15 |
| Peach | 0.22 |
| Pear | 0.32 |
| Korean melon | 0.40 |
| Watermelon | 0.50 |
| Banana | 1.00 |
| Golden Banana | 3.00 |
For example, two separate merges that each create a watermelon earn 0.50 + 0.50 = one token. The count shows whole tokens; the filling icon shows progress toward the next one. That refill is separate from the red-line warning and is not a countdown. Clearing two Golden Bananas also awards three tokens, using their source type because no new fruit remains.
Shake is strongest when two matching fruit are almost touching or a curved banana is wedged beneath a larger fruit. On a sparse board, saving the token is usually more valuable.
| Action | Touch or mouse | Keyboard | Gamepad |
|---|---|---|---|
| Move aim | Drag the aim area or hold left/right | A / D or Left / Right | D-pad left/right or left stick |
| Drop | Release the aim or tap the drop control | W or Enter | A |
| Fast drop | Hold the orange down button | Hold S or Down | Hold D-pad down or right trigger |
| Shake | Tap the banana button | Space or M | X, Y, or left shoulder |
| Pause | Tap the pause button | P or Escape | Start, Back, or B |
| Restart | Use Restart from a menu | R during play | Use the pause or game-over menu |
A clear route near the center gives small fruit room to reach matching pieces instead of resting on top of the pile.
Round fruit can roll away from a peak. A controlled wall landing can slow that roll, but packing the wall too tightly leaves no escape route.
Six strawberries or four apples only help when the pieces form the touching group needed by the special recipe.
Once the pile reaches the red line, use an immediate merge or a saved shake. Waiting for a perfect drop often costs the run.